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Digimaks

12 Game Reviews w/ Response

All 56 Reviews

Very versatile game! What makes it great is that it does not constrain you to particular duty- you free to decide which way to go, and what to do, or switch from one task to another. And especially your settlement friends actually doing work as well. I managed to find hidden cemetery where I got pumpkin seeds, jacko lantern, and killed firebreathing pig. I was wondering are jacko lanters do something or is it just a decoration that I can place on the ground just to look pretty? BTW I was kinda surprised for first survival management you did not have any mushrooms on the island. Technically you could implement various mushrooms in the game like berries - either poison, healing or cause some sort of temporary effects. It could add more possibilities for alchemist to make potions and magic. Perhaps to expand EAST, could give it options.
Also I dug up twin statue-robots (not giving away location to prevent spoilers). Can they be activated, or are its not implemented yet?
I found it super funny that somehow I manage to get milk from PIGS?? LOL! That's new!
Another portal that brings me to yellow stoneman cave, where they gang up on you. What is creepy is it changes every time you enter it!
For now I did not figure out what uranium and titanium materials could be used for. Perhaps there is technology that I did not find yet?
Suggestions -
-as above- add mushrooms to scavenging and alchemist abilities.
-more foods- watermelons?
-weather and time shall change. I loved the rain in the beginning, but that was it. Wish seasons change, affecting particular functions in the settlement. Maybe add winter, where snow makes you skid and walk slower.
-time of the day change- where day is normal, while at night it gets a bit dangerous, or some other wild animals come out which you could hunt. Extra dangers appear.
- settlement island need more space East before the mountain, since forest area end up to be very short when you research all 4 farms. I wish there would be wider field.
- the light torch is nearly useless. Perhaps you could make it needed when reaching deeper underground, where tourch light, and the later - oil lamp and then electric light come into research, making it longer lasting light while you mine deeper underground.
-deeper underground - making it harder to mine, with more dangers. Instead of limiting the underground with indestructible purple blocks, you could make mantel layer, where you cannot pass through lava.
-random ground fill-ups. As you progress in game- too many tunnels and holes appear in ground. Could be cool if they get filled up with lava or collapses.
-ability to enter under water? might be fun + technologies to survive longer under water.
Those are emidiate things that came to mind as I played. I'm aware the game has capability of being constantly expanded, so I am sure you can make use of those features!
Loved the effect when you meet characters during the play. I wish you tend to meet more new characters and have conversations. Loved the additional helpers/animals that follow you around and attack enemy. Wonder if rat does anything, or it juts runs around?
Great music, loved all of it. The dragon fight was very pumping and vicious. I really hope you implement season change - summer/ fall/ winter/ spring- where winter you occasionally get snow, summer- get rains and sun periodically. And music could change based on season.
Keep up the awesome project! Would love to see it expand with more awesome stuff!
Cheers!

davidmaletz responds:

Weather and time of day changes have been planned for a while - we're just hammering out the details of the changes in game (harder enemies at night, etc). Underwater has also been planned for a while, but that will probably come later. You can also fill in holes with the shovel. More items and foods are definitely on their way as well :P .

I'm glad you're enjoying the game, and we will be doing many more updates to the game with a lot of new cool features. I hope you're looking forward to the updates!

yawns

bleah
first you should of put something for those who never played that jap game.
BTW Even though I didn't know any of that Muzaa-Kuza stuff, I got a perfect score :))))))) MUAHAHAHA! (I'm not kidding.)
At least you could od put some kinds of animations after every right and every wrong question. Otherwise it's just boring multiple choice that kids get in school for test.

FattyWhale responds:

Don't you think kids would be a bunch happier to have tests on video games?

need more speed.

The point of the game is there. What it realy lacks is speed. . Today many NG game submissions suffer the lack of speed. Got to train reaction.
What made the game so slow- is the horrible hit response. - Sometimes I shot koopas 5 times in the head and they were not dying! WHY!? The reload speed is horrible. You basically garanteed to get hit 1nce or 2ce, before you get ammo loaded . When enemy shoot and I shoot them, they also don't die. THAT SUCKS!
Those bugs makes the game realy slow.
For some reason closer to the bowser fight the game started to lag, where the characters started to jump. I dunno, what you got in your script but it feels like you got some unwanted things clogging up memory at runtime. (don't go talking like a baby - "you need a better computer" since I do have a good computer.)
To see how fast that kind of game should be- go check out LETHAL ENFORSER II GUN FIGHTER, the Sega Genesis game. Just get rm and check it out. The shooting speed is great. So use it as an example. Nice try anyway.

Holy-Howard responds:

I know what you mean. I´ve got the same problem. The funny part is that the game is almost lag-free when playing offline.
Maybe I´ll put a downloadeble version of the game on my site...

better then 1st but..

The game was ok. not so much better than first.
I realy don't like the speed of the movements. Even though you have added the run key- it is still very slow moving character. What is real pain in the neck that making the game look bad is the key responsiveness. whike the jump midair is so slow, it is also ennoying when I press move key while in air- and I can't move. Also the hitting is very slow interval.

You got some ennoying bugs.
In the second level- when I got to the end to kick the ball- it rolled off the screen. I went back to get coins, and when I returned there was no ball in the flag hole. And basically i could not get out of the level.

Also boss battle- the irresponsive keys make it no fun at all to fight the boss. When I hit the boss I had no idea if i damaged hijm or not. CMON! make the hit area blink when i hit it, or make it give off sound. I need to know that I actually hit the boss.

Levels..
you use the same ground movieclip which get way too repetitive.
(I noticed that unterwater you actually put a ground movieclip behind.) so why not use it on regular ground?
Make sure you clean up the alignment of the platforms (in some places I bumped into uggly thin gaps between MCs.

Not too bad overall. i hope you fix it up one more notch, and the game will be more fun!
ps- fix up the movement and action controls!

MasterFury responds:

Actualy you have a computer that is too slow for this game. the game runs at 25fps and has very smooth movement.
The keys are very responsive on a computer that can run this game at 25 farmes.

naah

oh brother...

At first I hoped to see some kick as game that would be hillarious.
(I mean - cmon- goblin golfer !) but.....

whenever people put "ARMORGAMES" intro into their game, it gets overated automatically and gets award it don't deserve.
The game has nothing special.
all levels are same where you get the same simple task- kill other golfers. (crappily animated violence) .
physics are terrible. most of the time playre want to move around fast, that the default walk speed is real ennoying. Should of made running only.

Character don't even jump and don't even need to jump- makes a game ONEdimentional. should of put platforms, walls, some golf obstacles.

Sorry, I just find nothing special in it.

MasterFury responds:

People dont put the ARMORGAMES into just to get an award. It means that armorgames has sponsord the game.

not enough.

Sorry, but the game is weak.
First: castle escape is a total overuse , overbitten topic (aside from ArmorGames)
2: graphics are low as hell. only some weak , irrelevant to style BG.
I mean CMON! BG is raster and the floors are all basic vector drawn.
3: springs, giant spikes- all reminds you of SOnic the Hedgehog game 9in a weak form) as well as zelda.
4: springs react way too slow. should push player right away.
5: movements are veeery slow. When getting killed and get kicked back to level 1 start , it's just plain annoying ro wait until it walks to the spring and kill those annoying pointless rats.

So all in all it's very unfinished piece. Definitely need to work on all the stuff above.

* good thing: you made player stay on moving platform, unlike many platformer submissions that has the moving platform but players stay where they are. "crappy glide effect" sort to say.

I'd love to see it in a more finished look.

PS: nice attempt at 3D intro. (even though I got tons of things to say about it, but it's not a 3D cafe , LOL)

The-EXP responds:

got_wot@hotmail.com email me about the 3d if you wish..

Same bug as a previous guy get.

pretty good game, but I vumped into the same bug as the previous guy did.
And exactly same thing happened to me when I charge the weapon and could not fire or move.

Also- you should of made the background with a fog so objects don't go popping up from nowhere but fade in gently onto scene.

Graphics were too repetitive (well unless you got different ones after squid, I dunno. could not go further cause of the bug.)

authorblues responds:

we had them coming on gently, but from a programming standpoint, the more objects you have with an alpha less than 100, the greater the lag, and unfortunately, that was one of the things that was scrapped.

spooky than any scary movie!

oh shoo! that was soo sick! Never seen a game that sick!
The music add a feel to it! It is alot more scary than Mortal Combat games! you got a real shocker here! (you should of added a sign in the beginning- " warning- psychologically scary" .
I wish you would improve it by adding more stages, and selectable characters to choose from!
also- improve the moves. the jump is veeery slow, and movements are very stiff. Also- ad the hit animation- (when enemy get hit it fall back or tilt back.)
for the last touch I think you should add an intro story how those fights come about.

But mhaaan, that was just one big creepy thing I've ever seen on NG! (reminds me of "Salad finger" series.)

Pig-Vomit responds:

thank you, u have brought me joy in ur review.

funky music wount save it!

I know I know...
people make a crappy submission with a funky music , thinking it will save their game..
NO NO NO.
It just look even dummer- high quality music and terrible submission.

Your controls are the most horrible Ive ever seen..
It is sooo stupid to press mouse on a CANNON to shoot!!!
Please go back to script and improve it. othervise you should delete Flash from your computer.

stewiegriffin responds:

Flash by IronTeddy:
- none -
get of ur ass and try! bet u couldnt do wut i did in ur LIFE!

hEy finallly saw a nice example of drawing!

Yes as you said that these not ment to be perfect. And you said how to make anime, BUT! all those thin g you have shown are a MUST HAVE for ANY kind of animator or a life drawing artist!
Yes, your lines were crocked, BUt that's not the main thing - how well lines look. All the hunan figure aspects are covered here.
(except for height vs head proportion).
I realy hope that this thingie that you did will reduce the stick figures and SHAPE TWEENING crap from here.

This is a good example for all starters and medium experience flash people.

TURTLE-MAN responds:

shape tweening?HA!!!i didnt even use a figging motion tween let alone a shape tween.

Having a great interest in Game making in Flash!

Maksim @Digimaks

Age 38, Male

3D animation and spe

F.I.T. NYC

Palm Springs, CA

Joined on 8/27/04

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