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Digimaks

56 Game Reviews

12 w/ Responses

Shut up. cheap skates!

Older games were faer like this- where youre not a 100HP character and all enemies are 1 HP.. it's the challenge!
Not a mature reason to give 1s and 0s.

It's original, artistic and quite relaxing game!
Only complaint is that runing is too slow.. wish movements were little faster.

Other then this- awesome!
Music adds to atmospheare!
Maybe more sound effects wouldn't hurt!

um.....

a total copy-cat of Atomic Bomberman, except much poorer quality.

some sounds are a straight copy from original Atomic Bomberman. Same goes to power ups. Only shield is a different powerup.
Being inspired from something- doesn't mean making a copy or making it 80% identical to original.

The controls and speed were the main laggers that kills all the fun....

Suggestions-
make players move faster, make bombs blow up qicker. better+ new sound effects, better graphics, level musc, more unusual, unexpected powerups (lets say- freezz- stops all players except you for short time, earthquake- shake level- making hard for players to run around... minefield - place 4 mines on the play field- kills anyone who steos on them (including kicked bomb.

Moving wall blocks- exploding bomb push the block 1 grid box.

So good effort, Props for you for AI computer platyer, good luck with new development.
Digimaks

yawns

bleah
first you should of put something for those who never played that jap game.
BTW Even though I didn't know any of that Muzaa-Kuza stuff, I got a perfect score :))))))) MUAHAHAHA! (I'm not kidding.)
At least you could od put some kinds of animations after every right and every wrong question. Otherwise it's just boring multiple choice that kids get in school for test.

FattyWhale responds:

Don't you think kids would be a bunch happier to have tests on video games?

need more speed.

The point of the game is there. What it realy lacks is speed. . Today many NG game submissions suffer the lack of speed. Got to train reaction.
What made the game so slow- is the horrible hit response. - Sometimes I shot koopas 5 times in the head and they were not dying! WHY!? The reload speed is horrible. You basically garanteed to get hit 1nce or 2ce, before you get ammo loaded . When enemy shoot and I shoot them, they also don't die. THAT SUCKS!
Those bugs makes the game realy slow.
For some reason closer to the bowser fight the game started to lag, where the characters started to jump. I dunno, what you got in your script but it feels like you got some unwanted things clogging up memory at runtime. (don't go talking like a baby - "you need a better computer" since I do have a good computer.)
To see how fast that kind of game should be- go check out LETHAL ENFORSER II GUN FIGHTER, the Sega Genesis game. Just get rm and check it out. The shooting speed is great. So use it as an example. Nice try anyway.

Holy-Howard responds:

I know what you mean. I´ve got the same problem. The funny part is that the game is almost lag-free when playing offline.
Maybe I´ll put a downloadeble version of the game on my site...

better then 1st but..

The game was ok. not so much better than first.
I realy don't like the speed of the movements. Even though you have added the run key- it is still very slow moving character. What is real pain in the neck that making the game look bad is the key responsiveness. whike the jump midair is so slow, it is also ennoying when I press move key while in air- and I can't move. Also the hitting is very slow interval.

You got some ennoying bugs.
In the second level- when I got to the end to kick the ball- it rolled off the screen. I went back to get coins, and when I returned there was no ball in the flag hole. And basically i could not get out of the level.

Also boss battle- the irresponsive keys make it no fun at all to fight the boss. When I hit the boss I had no idea if i damaged hijm or not. CMON! make the hit area blink when i hit it, or make it give off sound. I need to know that I actually hit the boss.

Levels..
you use the same ground movieclip which get way too repetitive.
(I noticed that unterwater you actually put a ground movieclip behind.) so why not use it on regular ground?
Make sure you clean up the alignment of the platforms (in some places I bumped into uggly thin gaps between MCs.

Not too bad overall. i hope you fix it up one more notch, and the game will be more fun!
ps- fix up the movement and action controls!

MasterFury responds:

Actualy you have a computer that is too slow for this game. the game runs at 25fps and has very smooth movement.
The keys are very responsive on a computer that can run this game at 25 farmes.

nice game, has improvement room.

a pretty good game. sort of like UT and not.

One main drawback-
further on, it laggs soooooooooo bad, that becomes real unplayable.
You have to run your levels in scroller engine. this will keep the speed up.
also your AI is pretty tough to fight, but sometimes they get stuck near the wall, and laggs the game because of this.

Hope you improve the scroller and make AI less CPU intensive.
also- fix the collision. It feels like I'm walking on the clouds rather then soli concrete.

Aside, it's a pretty fun replica game.

naah

oh brother...

At first I hoped to see some kick as game that would be hillarious.
(I mean - cmon- goblin golfer !) but.....

whenever people put "ARMORGAMES" intro into their game, it gets overated automatically and gets award it don't deserve.
The game has nothing special.
all levels are same where you get the same simple task- kill other golfers. (crappily animated violence) .
physics are terrible. most of the time playre want to move around fast, that the default walk speed is real ennoying. Should of made running only.

Character don't even jump and don't even need to jump- makes a game ONEdimentional. should of put platforms, walls, some golf obstacles.

Sorry, I just find nothing special in it.

MasterFury responds:

People dont put the ARMORGAMES into just to get an award. It means that armorgames has sponsord the game.

huhy?

wierd kind of game resembling the fighter craft game.

This may be a way to teach those illiterate Newgrounds Users some classics in this form! So they will know something besides blood and violent crap. :)

one thing- you should of written the names of composers and names of the music tracks. That would represent the level types!
You should of also used "Night Serenade" for the last level due to its fast pace!
Also, you forgot about Chellos, and Violins! Also could add tympanums!
And use Conductor's stick as a boss!

The explosion effects are a bit distracting and definitely laggy!

not bad..

It is nice to see not so often used characters in Newgrounds. (especially in game)
it was pretty fun for short time.
unfortunately the movements were wery ruff and the Sylvester attack was very vague and unclear when he actually hurt you.

Also there is a strange glitch- when Tweety get the flag, sometimes flag don't show, even though I still score when getting to the base.

Fix the glitches, add more levels and more variety of interactive stuff and it will get somwhere.

MORE LEVELS! (i mean new look, new terrain, new stuff)
+ make Sylvester meow when he get hit, so I know I hgit him. (same goes to Tweety.)

not enough.

Sorry, but the game is weak.
First: castle escape is a total overuse , overbitten topic (aside from ArmorGames)
2: graphics are low as hell. only some weak , irrelevant to style BG.
I mean CMON! BG is raster and the floors are all basic vector drawn.
3: springs, giant spikes- all reminds you of SOnic the Hedgehog game 9in a weak form) as well as zelda.
4: springs react way too slow. should push player right away.
5: movements are veeery slow. When getting killed and get kicked back to level 1 start , it's just plain annoying ro wait until it walks to the spring and kill those annoying pointless rats.

So all in all it's very unfinished piece. Definitely need to work on all the stuff above.

* good thing: you made player stay on moving platform, unlike many platformer submissions that has the moving platform but players stay where they are. "crappy glide effect" sort to say.

I'd love to see it in a more finished look.

PS: nice attempt at 3D intro. (even though I got tons of things to say about it, but it's not a 3D cafe , LOL)

The-EXP responds:

got_wot@hotmail.com email me about the 3d if you wish..

Having a great interest in Game making in Flash!

Maksim @Digimaks

Age 38, Male

3D animation and spe

F.I.T. NYC

Palm Springs, CA

Joined on 8/27/04

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